Teaching and Learning With Interactive Fiction
by Brendan Desilets Text adventure games in the language arts classroom Computer-based interactive fiction gives teachers and students fresh and exciting ways to improve their thinking and reading, and...
View ArticleTom Chatfield: 7 ways games reward the brain | Video on TED.com
We're bringing gameplay into more aspects of our lives, spending countless hours -- and real money -- exploring virtual worlds for imaginary treasures. Why?See it on Scoop.it, via Interactive Fiction...
View ArticleOn The Border: An interview with Emily Short |
Interactive fiction author Emily Short. For this installment of On the Border, we have an interview with prolific and renowned interactive fictionSee it on Scoop.it, via Interactive Fiction and...
View ArticleInteractive Fiction: Text Adventures | Gamedevtuts+
Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn onJoe Pereira's insight:A very nice article...
View ArticleCreating Games for Journalism
Games mock realities that, at their best, can make players feel an emotion more powerfully than any other medium. You are the on-screen actor, and you control the game's plot through your actions....
View ArticleSeltani: An Introduction
Joe Pereira's insight:I'm not a big fan of Choose Your Own Adventure-type 'Interactive Fiction' (which is a label being thrown around quite a lot these days). The absence of a parser in choice-based...
View ArticleWhat's Next? Learning researcher James Gee on games in school
"School reformers are interested in game-based learning to have learners [solve] problems...In a world with interacting complex systems, we need problem-solvers, not fact-reciters and test-takers."Joe...
View ArticleLost Pig at Boston FIG
A Massively Multiplayer Text Adventure Gameand Interactive Radio Drama:Lost Pig, by Admiral JotaJoe Pereira's insight:One of the finest Interactive Fiction games ever made - and presented as a...
View ArticleWhat could we use Interactive Fiction for other than just games?
Of course the most obvious use for IF tools and languages is for games. It's been used that way for years and years. I got to thinking about other uses of the technology. Here are just a few things...
View ArticleTeaching Composition with Interactive Fiction, Part Two - TECHStyle
Joe Pereira's insight:This is a great post in a series on how parser-based IF is being used to teach English students in higher education.See it on Scoop.it, via Interactive Fiction and Digital...
View ArticleLanguage learning via Edugaming in the British Council
Gary Motteram, editor of Innovations in learning technologies for English language teaching, explains how the arrival of digital technologies in the classroom has helped learning.Joe Pereira's...
View ArticleA Book Itself Is a Little Machine: Emily Short's Interactive Fiction
Moreover, after hours of play, I am convinced that this mode of writing still holds incredible potential. For those of us with video-game-obsessed children who show little interest in reading, the loss...
View ArticleReading in the future: interactive fiction and chatbots
I’ve recently been reading the work of interactive fiction writer Emily Short and discovered her story Galatea. I was happy to find that the story was powered by a chatbot engine and I wondered if this...
View ArticleDigital Play – the e-book | Digital Play
Published by Delta Publishing,Digital Play - Computer games and language aims is part of the great DeltaTeacher Development series, which includes other original resource books.Joe Pereira's...
View ArticleSabancı Conference Prezi by Andrew Bosson
Joe Pereira's insight:This is a nice Prezi done by Andre Bosson back in 2011 on a few of the sessions given at the Eclipsing Expectations conference at Sabanci University in Istanbul. This was possibly...
View ArticleInteractive fiction and Choose-your-own-adventure gamebooks Prezi by Kasia...
Joe Pereira's insight:I just came across this Prezi, the second I've come across to be based on my IATEFL Glasgow 2012 presentation "Interactive Fiction and Digital Game-based Learning". Kasia also...
View ArticleSerious games and virtual worlds links on Pearltrees by bouteloupjp
Joe Pereira's insight:This is a really nice looking Pearltrees page by 'bouteloupjp' with links to various resources on Digital Game-based learning and virtual worlds.See it on Scoop.it, via...
View ArticleInteractive Fiction | Pinterest
Remember the game from the late 70s/early 80s called "Adventure" or "Colossal Cave"? Did you love choose your own ending stories? This board will poke around with this concept of Interactive Fiction...
View ArticleText Adventures in Grade 3/4B
Text adventures have been around for years. Like, 30 years. When I introduced Zork I: The Great Underground Empire to my grade I led in with “this game is older than me”. After recovering from the...
View ArticleThe Power of Video Games - Off Book - PBS
Joe Pereira's insight:http://www.youtube.com/watch?v=w0ERL20lr1UThis is a great little video that explores why VIdeo Games are so pervasive and innovative today with commentary by vocal IF enthusiast...
View ArticleA History of Interactive Fiction and Adventure Games
Computer gaming can be traced back to the earliest experiments in computer artificial intelligence from the 1940s. While the popularity of adventure games has greatly declined in the past decade, they...
View ArticleInteractive Fiction Game Design in the Connected Classroom by Jason Sellers
Joe Pereira's insight:Teaching In The Connected Learning Classroom - The Digital Media + Learning Research Hub Report Series on Connected Learning is a publication sharing cases where young learners...
View ArticleFrom Colossal Cave to The Walking Dead: The legacy of Interactive Fiction
The enormously popular Walking Dead video game series can trace its lineage directly back to the dawn of video games - to a genre called Interactive Fiction, or IF for short.Joe Pereira's insight:This...
View ArticleVideo: Zork Classic Game Postmortem from GDC 2014
Infocom co-founder Dave Lebling explains how he created Zork and blazed a trail for interactive fiction game development in a postmortem talk at GDC 2014Joe Pereira's insight:For all the technical and...
View ArticleWhat Game Based Learning Can Do for Student Achievement (EdSurge News)
Like its devotees, gaming has come a long way. And more than ever before, we understand that different students learn in different ways. Providing a multi-layered approach is essential for ensuring...
View ArticleCan we use Interactive Fiction in the Classroom? (1 and 2) - Youtube
PART TWO: http://youtu.be/lIz4UrIvQGQ Can interactive fiction games -- also known as text adventures -- be used in an educational setting? In this presentati...Joe Pereira's insight:This is an...
View ArticleTeaching 6th grade digital Literacy with Interactive Fiction
I am getting a website together to showcase the work the grade 6′s did with their interactive fiction stories.Joe Pereira's insight:This is a great little site (hosted on Google Drive!) that was made...
View ArticleThe best starter-coding language? How about English? Creating Interactive...
A teacher in Hawaii is using interactive fiction to teach coding.Joe Pereira's insight:A lot is being said these days about the importance of teaching coding to students. Inform 7, a programming...
View ArticleThe magic of words opens a whole new world of fun
Naomi Alderman: story has become something of an afterthought in the design of many games. That’s a pity because it can be the essence of a good gaming experienceJoe Pereira's insight:This very well...
View ArticleInterview with Inkle Studios' Jon Ingold - on parser-based IF works and the...
To me, a good interactive story has to make the player feel complicit in creating the direction of the narrative develops (even if that direction is entirely pre-scripted), and most games work the...
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